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Discipline & Inquiry

Software Engineering

Architecture, system design, modern toolchains, and resilient distributed computing.

21 publications in this discipline
Scaling GLM‑5.3 to 607 tok/s on Dual NVIDIA DGX Stations with vLLM: Deep Architecture, Lessons, and Blueprint
Software Engineering 9 min read

Scaling GLM‑5.3 to 607 tok/s on Dual NVIDIA DGX Stations with vLLM: Deep Architecture, Lessons, and Blueprint

We dissect how NVIDIA’s vLLM runtime pushes the 7B‑parameter GLM‑5.3 model to 607.8 tokens per second across two DGX Station A100 nodes, exposing the memory‑paging, tensor‑parallel, and NCCL orchestration tricks that make multi‑GPU inference viable at scale. Mubashir Arham adds a FutureStack lens on common pitfalls and a forward‑looking roadmap for distributed LLM serving.

Mubashir ArhamMubashir Arham
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Open Source DocumentDB 1.0 GA: Architectural Deep‑Dive and Engineering Lessons
Software Engineering 8 min read

Open Source DocumentDB 1.0 GA: Architectural Deep‑Dive and Engineering Lessons

DocumentDB 1.0 ships as an MIT‑licensed, PostgreSQL‑backed, MongoDB‑wire‑compatible engine, promising drop‑in migration for existing MongoDB workloads. This editorial unpacks the under‑the‑hood design, highlights common pitfalls, and sketches a roadmap for the next wave of hybrid document‑relational databases.

Mubashir ArhamMubashir Arham
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Re‑engineering Classic Adventure: Architectural Deep‑Dive into the Monkey Island Multi‑Version Web Port
Software Engineering 8 min read

Re‑engineering Classic Adventure: Architectural Deep‑Dive into the Monkey Island Multi‑Version Web Port

An exhaustive engineering dissection of the Monkey Island site that streams all 13 game versions via WebAssembly, exposing the memory, latency, and compute trade‑offs of running legacy adventure engines in the browser. FutureStack’s Mubashir Arham critiques the design, offers a reusable implementation blueprint, and forecasts the next wave of multi‑version SaaS on the edge.

Mubashir ArhamMubashir Arham
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Under the Hood of Monkey Island’s 13‑Version Showcase: Architecture, Performance, and the Future of Web‑Based Game Preservation
Software Engineering 8 min read

Under the Hood of Monkey Island’s 13‑Version Showcase: Architecture, Performance, and the Future of Web‑Based Game Preservation

The Monkey Island showcase that lines up all 13 releases in a single page is more than a nostalgia trip—it’s a masterclass in static‑site engineering, WebAssembly sandboxing, and edge‑first delivery. This editorial dissects the stack, surfaces common pitfalls, and sketches the roadmap for next‑gen web‑based game archives.

Mubashir ArhamMubashir Arham
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From Prompt to Production: Concrete AI Skills Every Engineer Should Master in the LLM Era
Software Engineering 9 min read

From Prompt to Production: Concrete AI Skills Every Engineer Should Master in the LLM Era

In the age of LLMs and autonomous agents, the real economic advantage lies in mastering a precise stack—from prompt engineering to vector‑store orchestration and inference optimization. This guide dissects the underlying architecture, showcases a production‑grade implementation, and warns against the common pitfalls that cripple most engineering teams.

Mubashir ArhamMubashir Arham
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